1/6/2024 0 Comments Timenet best damage typesI think the most common kind of damage here would be force damage. Sometimes people seem a little too determined to prove they've been right all along, and push their own views too hard, though. I guess people make remarks that might be considered cutting, barbed, or just plain blunt, but that happens in pretty much any forum. ![]() It's not even physically possible to make a post in all caps, so no thunder damage. I've never read a thread that crushed my soul and made me give up on the human race, so it's not necrotic damage.Īnd, although a few threads have overwhelmed me with sheer awesomeness, I wouldn't say it's common enough for radiant damage to be a concern. I don't remember finding any threads unbelievably stunning or shocking, so I don't think it's lightning damage. It's definitely not toxic or caustic anywhere that I've seen, so poison and acid are both out. The people are fairly friendly, so there's not a lot of cold damage being felt. what would work.įlame wars are extremely rare, and usually get stopped right away, so I wouldn't say it's fire damage. I've never read anything so stupid it felt like it was damaging my mind. ![]() On these boards, psychic.Hmm, I don't know about that. Maybe I can nerf them in more interesting ways, though. Scores calculated by subtracting vulnerabilities from resistances, then adding double the amount of immunities.ĭamage resistance doesn't really come up frequently enough to justify lowering the damage on the better types, but I think I'll reduce the range of cold to 25 feet, lightning to 20, and thunder to 15. Specifically, I thought it would be neat for potion of fire breath to have variants for cold, lightning, and thunder, and wanted to figure out if it was balanced that they would all do the same amount of damage. I like to homebrew things, and wanted to find out what other damage types tend to have less downsides. a spell that does force damage is far stronger than one that does that same amount of bludgeoning damage. No matter what destiny or play-style the Fateless One utilizes, they will be able to use a variety of damage types in combat due to the randomness of weapon enchants. ![]() Besides different enemies being vulnerable or resistant to a given type, the more exotic types have additional effects. That said, OP, for what purpose do you want to know?I just wanted to get a feel for which damage types are valuable on their own, and which ones might need something more than just the damage to be as useful. There are a number of different types of damage that can be dealt in Amalur. Fire and poison damage are more common than anything besides mundane.
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